The Aesthetics of Play

Why we play games

3-minute read
Made by ChickenFryBytes Studios
Table of Contents

Whereas game genres are defined by how we choose to categorize games, the aesthetics of play are the reasons we play games. When we take a mundane task and gamify it, we simply integrate one or more of the aesthetics of play into that activity.

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Credits: Extra Credits

Sensation

Game as sense-pleasure - We play games because we like the music or the visuals or the game juice/feel. Examples:

  • Patapon is a rhythm-based game that allows players to control an army of eyeball creatures via playing a set of 4 drums

Fantasy

Game as make-believe - We play games because they allow us to imagine ourselves as other people or objects. Examples:

  • Super Mario is a game where players control a plumber trying to save a princess who was captured by a dragon-like creature

Narrative

Game as drama - We play games because we want to see what happens in the story or influence the outcome of the decisions of characters. Examples:

  • Until Dawn is a horror game where you uncover the secrets of the central character while trying to keep everyone in the team alive

Challenge

Game as obstacle course - We play games because we like to overcome the obstacles set out by the game creator. Note that a game being challenging does not mean it has to be difficult. Examples:

  • Baba Is You is a puzzle game where you control a little sheep and the actual game logic by making the sheep modify code-like statements through Sokoban-styled gameplay

Fellowship

Game as social framework - We play games because they allow us to spend time with people and work together. Examples:

  • Among Us is a game where you can control survivors in space, aiming to outsmart an “imposter” creature before it kills the team

Competition

Game as expression of dominance - We play games because they allow us to dominate other players. Examples:

  • Among Us is a game where you can control an “imposter” creature in order to kill a team of survivors before they boot you out into space

Discovery

Game as exploration - We play games because they allow us to learn new information and tactics. Examples:

  • Minecraft is a game where players can combine materials found in the environment in order to craft items to be used for the player’s survival

Expression

Game as self-discovery - We play games because they allow us to explore and expression ourselves. Examples:

  • Minecraft is a game where players can build giant structures and intricate traps to defend against and defeat creatures and other players

Submission/Abnegation

Game as past-time - We play games because we can use them to simply pass time in a pleasant manner. Examples:

  • Cookie Clicker is game where you pass time by clicking on a cookie and gaining points

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Resources

Here are some resources we recommend for you to use along with this lesson: